Video game journalism has seen some ups and downs in recent history. The new Star Wars Battlefront 2 beta, for example, received an incredible amount of flak for what is best described as nit picky know-it-alls hunting for reasons to complain, sucking the fun and potential from the game like some sort of journalist vampire. Things such as the crate system were blown way out of proportion, so much so that the developers were forced to reiterate that they were going to be overhauled before release. I find it hard to believe that the Battlefront 2 loot crates can be so much worse than the repetitive, meaningless pile of trash that is Overwatch. Eugh.
There is a strange phenomenon going on in the game journalist circles. Reviews are written on games by people that don’t play games. I wouldn’t be so critical on the game journalist industry if it wasn’t so important to the lifespan of a game. All it takes is one slip and oops! A game with massive potential that could have had a long lifetime has died within months because it was given to the journalist who didn’t like the color of the villain’s shoes. Some games, like Cuphead, can survive and even thrive despite the trash, but certain other games that will NOT be named have caused enough internet drama to fill a life time. Why are people that don’t even play and understand games deciding their fates?
Seems like nonsense to me.